modm API documentation
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Class for handling common point operations. More...
#include <modm/math/geometry/vector.hpp>
Public Member Functions | |
Vector (const T *ptData) | |
Vector (const Matrix< T, N, 1 > &rhs) | |
Vector & | operator= (const Matrix< T, N, 1 > &rhs) |
bool | operator== (const Vector &rhs) const |
bool | operator!= (const Vector &rhs) const |
bool | operator< (const Vector &rhs) const |
bool | operator<= (const Vector &rhs) const |
bool | operator> (const Vector &rhs) const |
bool | operator>= (const Vector &rhs) const |
const T & | operator[] (uint8_t index) const |
T & | operator[] (uint8_t index) |
T * | ptr () |
const T * | ptr () const |
Vector | operator+ (const Vector &rhs) const |
Vector | operator- (const Vector &rhs) const |
T | operator* (const Vector &rhs) const |
Vector | operator* (const T &rhs) const |
Vector | operator/ (const T &rhs) const |
Vector & | operator+= (const Vector &rhs) |
Vector & | operator-= (const Vector &rhs) |
Vector & | operator*= (const T &rhs) |
Vector & | operator/= (const T &rhs) |
Vector & | operator- () |
T | getLength () const |
T | getLengthSquared () const |
Matrix< T, N, 1 > & | asMatrix () |
const Matrix< T, N, 1 > & | asMatrix () const |
Matrix< T, 1, N > & | asTransposedMatrix () |
const Matrix< T, 1, N > & | asTransposedMatrix () const |
int16_t | getLength () const |
int32_t | getLengthSquared () const |
int32_t | dot (const modm::Vector< int16_t, 2 > &other) const |
Vector< double, 2 > | convert () const |
Vector< float, 2 > | convert () const |
int16_t | getLength () const |
int32_t | getLengthSquared () const |
int32_t | dot (const modm::Vector< int16_t, 2 > &other) const |
Vector< double, 2 > | convert () const |
Vector< float, 2 > | convert () const |
Vector< U, 2 > | convert () const |
Vector< U, 2 > | convert () const |
Static Public Member Functions | |
static uint8_t | getSize () |
Public Attributes | |
T | coords [N] |
Class for handling common point operations.
Basic data type of all geometric operations. Used to represent vectors as well as particular points in the coordinate system.
In geometry, it is often convenient to use vector arithmetic to represent points.
A vector, by its definition, has no fixed starting point, but if we imagine the starting point of a vector to be the origin, then the endpoint of the vector represents a particular point.
In this manner, every vector can be said to identify a unique point, which is the endpoint of the vector when its starting point is the origin.
Therefore there isn't a Point-class, but only a Vector class.
Adapted from the implementation of Gaspard Petit (gaspardpetit@gmail.com).