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void | callAction (uint8_t receiver, uint8_t actionIdentifier) |
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void | callAction (uint8_t receiver, uint8_t actionIdentifier, ResponseCallback &responseCallback) |
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template<typename T > |
void | callAction (uint8_t receiver, uint8_t actionIdentifier, const T &data) |
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template<typename T > |
void | callAction (uint8_t receiver, uint8_t actionIdentifier, const T &data, ResponseCallback &responseCallback) |
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void | publishEvent (uint8_t eventIdentifier) |
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template<typename T > |
void | publishEvent (uint8_t eventIdentifier, const T &data) |
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template<typename T > |
void | sendNegativeResponse (const ResponseHandle &handle, const T &data) |
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void | sendNegativeResponse (const ResponseHandle &handle) |
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void | sendResponse (const ResponseHandle &handle) |
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template<typename T > |
void | sendResponse (const ResponseHandle &handle, const T &data) |
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void xpcc::AbstractComponent::update |
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Update method.
A component can feature an update method which might be called on every cycle of the main loop.
This method is used in our robot to implement the behaviour of the component. All other methods set some flags which are then evaluated by a statemachine here.
The documentation for this class was generated from the following files:
- testing_component_1.hpp
- testing_component_1.cpp