modm API documentation for STM32F469ZIT6
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Modules | |
Fonts | |
Images | |
Typedefs | |
using | modm::glcd::Point = Vector< int16_t, 2 > |
Enums | |
enum | Orientation : uint8_t { Landscape0, Portrait90, Landscape180, Portrait270 } |
lbuild module: modm:ui:display
Code for writing and drawing on character and graphical displays.
The size (width and height) of a graphics primitive always correspond to its mathematical model, ignoring the rendered with. As everything is drawn one pixel wide, the pixels will be rendered to the right and below the mathematically defined points.